Tag Archive for: engagement

Hilary Clinton at the Open government partnership

Photo Credit: U.S. State Department

Nation states, civil society groups, and private sector representatives from around the world, convened earlier this month at the Open Data Partnership (OGP) in Washington D.C. to discuss the best practices of open data e-government tools.

On July 12, more than 60 governments and 60 civil society groups joined the United States and Brazilian governments to pledge support on initiatives encouraging citizen’s participation, putting voters at the heart of solving their own society’s complex social issues.

The OGP is a new, multilateral initiative aiming to secure and define commitments from governments worldwide to promote transparency, empower citizens, fight corruption, and harness new technologies to strengthen governance.

The formal launch of the OGP is set for this September, when participating governments will embrace an Open Government Declaration, and announce their country action plans to promote OGP principles.

Last September at the United Nations General Assembly, President Obama challenged countries to embrace open government saying:

When we gather back here next year, we should bring specific commitments to promote transparency; to fight corruption; to energize civic engagement; and to leverage new technologies so that we strengthen the foundation of freedom in our own countries, while living up to ideals that can light the world

The new technologies that President Obama refers to are starting to be used throughout the globe—including Kenya’s Open Data Initiative and Huduma. These tools enable citizens to use their mobile phones or web browsers to bring public service problems that they encounter everyday to public discourse.

Viviane Reding, Vice President of the European Commission once stated that, “participation is the real goal of e-government,” and city administrators from Washington to Bangalore actively are recognizing that citizen reporting tools can help highlight some of the worst social and public service issues within their cities.

This acknowledgment infers that top down designation of funding will no longer be the course that that future governments around the world will take.

Notably, countries such as Mexico, Brazil, Indonesia, India, Mexico, Norway, Philippines, South Africa, United Kingdom, and the United States and several large civil society groups—took part in the OGP pledge.

This is a huge step towards civil society empowerment, enabling the tax paying citizens to take collaboratively take charge of the changes they want to see in their communities—truly giving power back to the people.

 


computer

Last week a State Department official responded to the NY Times article on the “Internet Suitcases,” defending the main goal of the U.S.’s investment on the innovative technology as upholding the U.N. Declaration of Human Rights.

The Times article cited that the U.S. government is investing in individualized mesh networks, which are networks connected through individual nodes that do not have to rely on a central server to capture and disseminate information.

It was contested that this type of technology is ideal, and being provided by the U.S., for dissidents living in oppressive regimes to subvert censorship and avoid Internet shutdowns.

Acknowledging this, the official maintains, “…to fight against regimes is not the main aim, but rather, leveraging modern communication to uphold the freedom of expression of opinion is.”

Arguably, governments that respect the rights of civil society have nothing to fear in freedom of speech and opinion, further, they have no reason to fear freedom of the Internet.

The official admits that the Internet is not a one-size-fits-all solution and recent grants have been given to developing technology itself along with raining, and have been used on mobile innovation, citing mobile causing a, “pocket phenomenon.”

According to the official, “…the need is not one particular piece of technology or one silver bullet. The need is to be responsive to the ongoing challenges of people who are trying to call out the problems in their societies and give voice to their own future.”

The official referenced a Sudanese blogger writing about a YouTube video of a ballot box being stuffed, commenting that the National Election Commission would not investigate any evidence that was posted on the Internet. Instead, he/she cited, people posting the video were the ones being targeted and investigated.

In cases like these, the official recounted, it is the State Department’s obligation to help aid these freedoms by re-crafting the current model.

“And it hasn’t worked for Mubarak, and it hasn’t worked for Qadhafi, and it’s unlikely to work for Asad, and there are others who eventually will have to deal with either the stark choice of giving people the space to have a role in crafting their own futures or the lack of sustainability of their present model,” the official stated.

However, when asked by reporters which countries or groups this type of technology was being developed for, the official deferred questions about China, only stating that the Great Chinese Firewall and their type of censorship is a “different kind of freedom threat.”

…our goal is to make sure that we are doing what we can to amplify the voices and create the space for free expression and freedom of association and assembly online regardless of who the group is

The State Department’s recent statements are in light of the recent U.N. report declaring Internet access as a basic human right. The mesh networking innovation has the potential to leapfrog connectivity barriers and deliver freedom of expression to the oppressed.

 

 

picture of cell phone

Photo Credit: MobileActive

Aggregating and collecting data from cell phones is one of the best ways to ensure resources used to help fight poverty are efficiently being allocated, while gaining insight on what policies work the best.

According to Marcelo Giugale, the World Bank’s Director of Economic Policy and Poverty Reductions Programs for Africa, digital data collection is entirely transforming international development and bringing on, “revenge of the statistician”.

This transformation, he cites, have created two separate but interrelated effects in evaluating development projects.

Primarily, digital data collection allows funding from multilateral institutions, like the World Bank,  to be more effective.

Goals set for monitoring and evaluation (M&E) are quantified to see if the results are reached. Such as: how many children were treated for malaria, or what proportion of women use contraceptives?

This increased accuracy in household surveys can precisely identify who benefits from each dollar the government spends, also known as “benefit incidence analysis,” then structural adjustments can then be made to funnel funds to the appropriate recipient. Giugale elucidates by providing an example:

Most developing countries spend more bankrolling free public universities than building primary schools. But the main beneficiaries of that subsidized college education are the rich (who could pay tuition) not the poor (who could not)…Statistics lets you quantify these aberrations—and argue that the money should be redirected to those who really need it

Secondarily, he observed that surveys conducted on cell phones provide data to assess human capabilities so future policies and projects can be altered to fit the needs of those living in poverty and make outcomes more useful.

By assessing non-cognitive skills—such as reaction time and social interaction—educational programs can be designed to teach behaviors that will increase people’s productivity.

Photo of Marcelo Giugale

Marcelo Giugale Photo Credit: World Bank

Giugale argues that digital data collection can also measure how personal circumstances affect human opportunity. “We all know that children have no control or responsibility over their gender, skin color, birthplace, or parents’ income,” he contends.

“And yet, those kind of circumstances are sure-shot predictors of a child’s access to vaccination, potable water, kindergarten, the internet and many other platforms without which her probability of success is close to nil.”  Giugale cites the Human Opportunity Index as being a large proponent of this initiative in shaping policy.

The use of cell phones to collect data has broken the once unconventional method of researching people in their communities. These randomized trials are useful in gauging what policies and projects work best, and which are seemingly wasteful.

“As the use of cellular telephony expands among the poor — at flash speed in places like Kenya –the possibility of turning them into data sources becomes real…” he concludes, “How ironic that, in the end, the war against poverty may be won when those who try to help the poor get to literally listen to them.”

In this video, Guigale explains the Human Development Opportunity Index and how it helps reduce poverty:

Screenshot of peacemaker the game

Screenshot of the game Peacemaker

You can now play an active role in resolving the Israeli-Palestinian conflict as either the Israeli Prime Minister, or the Palestinian President, straight from your living room.

Will you put pressure on the United States to publicly condemn your enemy? Will you withdraw your settlements from the Gaza Strip? Your decisions will render a live computer generated response. Similar to the importance of real life, timely decisions in the Middle East, your decision will affect if the entire region will be at peace or explode in violence.

”]photo of Asi Burak co-president of Games for Change and creator of "Peacemaker"This is the aim of the “serious game” called the Peacemaker developed by Asi Burak, and co-founder of GamesforChange.org.

These “Serious Games” are burgeoning agents for social change being used in the development world by advocates, nonprofit groups, and technically keen academics searching for new ways to reach young people.

The main idea is the player becomes immersed in a real-world situation where human rights, economics, public policy, poverty, global conflict, news, and politics are some issues confronted in the games.

The player deliberates and makes conscious choices while they play and those actions either benefits one side or harms another, making a complete resolution difficult.

Objectively, the player can play as many times as they need to resolve the issue to win the game.

As Jarmo Petäjäaho from Finland, states in a review after playing Peacemaker, “Making the policy decisions in the game and pondering the possible ramifications on all parties really makes the issues hit home and stay with you. It is a wonderfully efficient and fun way to study the real world.”

That is the true beauty behind all the efforts: games are innately helpful in simplifying large, complex systems and teaching them to people.

Two weeks ago Tech@State had a two-day Serious Games conference where gameTECH@state Serious Games orange poster creators, technology executives, and social entrepreneurs, exchanged ideas and experiences on the best mechanics of games for social change.

While most of the games focused on issues of international affairs, public policy and diplomacy, one group focused on how to leverage this educational tool for developing nations lacking computers.

Playpower, created by a group of programmers and researchers, is a great, simple educational tool to bring video gaming to developing nations.

By constructing a $10 TV-compatible computers out of discarded keyboards and outfitting them with cartridge-based educational games, the Playpower team aims to make learning games affordable for “the other 90%.”

The Serious Games shown at the conference is rowing as a tool used for social change, but no one knows how sustainable the method may be.

USAID is interesting in exploring the effects of the gaming venture on development.

An Innovations for Youth Capacity & Engagement (IYCE) game is currently in development with the Democracy, Conflict and Humanitarian Assistance (DCHA) Bureau in conjunction with Nethope. The game targets resolving youth and social issues in Jordan.

Close up of hands holding a video games controller

One of today’s most pressing demographic and economic development challenges is the youth bulge throughout much of the world- in regions such as Middle East, more than 65% of the population is under the age of 30. Today’s youth are increasingly connected and utilize technology to do everything from earn income to go to school. Seeking to harness this natural consumer trend and engagement, USAID through GBI will support the development of a youth deployment gaming strategy. Creating a community of practice around serious social gaming as an outreach tool to youth, NetHope will support the deployment of a $1.45m serious game pilot in Jordan to test a theory of change around increasing behavior change through gaming.

Updates will be provided as they become available.

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