Tag Archive for: development

Screenshot of peacemaker the game

Screenshot of the game Peacemaker

You can now play an active role in resolving the Israeli-Palestinian conflict as either the Israeli Prime Minister, or the Palestinian President, straight from your living room.

Will you put pressure on the United States to publicly condemn your enemy? Will you withdraw your settlements from the Gaza Strip? Your decisions will render a live computer generated response. Similar to the importance of real life, timely decisions in the Middle East, your decision will affect if the entire region will be at peace or explode in violence.

”]photo of Asi Burak co-president of Games for Change and creator of "Peacemaker"This is the aim of the “serious game” called the Peacemaker developed by Asi Burak, and co-founder of GamesforChange.org.

These “Serious Games” are burgeoning agents for social change being used in the development world by advocates, nonprofit groups, and technically keen academics searching for new ways to reach young people.

The main idea is the player becomes immersed in a real-world situation where human rights, economics, public policy, poverty, global conflict, news, and politics are some issues confronted in the games.

The player deliberates and makes conscious choices while they play and those actions either benefits one side or harms another, making a complete resolution difficult.

Objectively, the player can play as many times as they need to resolve the issue to win the game.

As Jarmo Petäjäaho from Finland, states in a review after playing Peacemaker, “Making the policy decisions in the game and pondering the possible ramifications on all parties really makes the issues hit home and stay with you. It is a wonderfully efficient and fun way to study the real world.”

That is the true beauty behind all the efforts: games are innately helpful in simplifying large, complex systems and teaching them to people.

Two weeks ago Tech@State had a two-day Serious Games conference where gameTECH@state Serious Games orange poster creators, technology executives, and social entrepreneurs, exchanged ideas and experiences on the best mechanics of games for social change.

While most of the games focused on issues of international affairs, public policy and diplomacy, one group focused on how to leverage this educational tool for developing nations lacking computers.

Playpower, created by a group of programmers and researchers, is a great, simple educational tool to bring video gaming to developing nations.

By constructing a $10 TV-compatible computers out of discarded keyboards and outfitting them with cartridge-based educational games, the Playpower team aims to make learning games affordable for “the other 90%.”

The Serious Games shown at the conference is rowing as a tool used for social change, but no one knows how sustainable the method may be.

USAID is interesting in exploring the effects of the gaming venture on development.

An Innovations for Youth Capacity & Engagement (IYCE) game is currently in development with the Democracy, Conflict and Humanitarian Assistance (DCHA) Bureau in conjunction with Nethope. The game targets resolving youth and social issues in Jordan.

Cover for the Macedonia Connects project

Photo Credit: AED

Within the context of USAID, most often rural connectivity initiatives are undertaken within the context of a sector-specific program/project.  This was the case case with Macedonia Connects, or what is more frequently referred to as MK Connects.  This project may well be one of the more successful Last Mile Initiative (LMI) project undertaken by USAID.

In fact MK Connects is much, much more.  The LMI project was undertaken as but one component of a unique national commitment to improve education, as well as a unique partnering of a significant number of both public and private sector partners.

The foundation for the success of MK Connects was the government of Macedonia’s commitment to a program for delivering a computer for every child.  The result was a nationwide broadband network providing broadband into every primary and secondary school—many of which were in remote rural locations.  Further, the project incorporated native language education content being delivered over this network to over 460 primary and secondary schools nationwide.

The journey started in 2002 when China donated 5,000 personal computers to support what soon became the e-Schools Project of the Ministry of Education and Science–a project that ran between 2003-2008.  The MK Connects project was a piece of this larger initiative, which in 2006 was augmented by the Primary Education Project (PEP).  Both MC Connects and PEP were USAID supported initiatives executed through the Academy for Educational Development (AED).

While focused on supporting Macedonia’s commitment to improve and modernize their education system top to bottom, MK Connects went well beyond connecting the 460 primary and secondary schools along with university campuses.

Picture of students in school crowded around a computer

Photo Credit: AED

As the project got started in 2003, it was estimated that only 4 percent of the Macedonia’s population had access to the Internet.  As the project concluded in 2007, Macedonia was the first country on the planet to achieve universal nation-wide wireless broadband coverage.  Not only were all the nation’s schools connected, but the project design also provided coverage for access by private sector businesses, the government, individuals, etc.

This connectivity was undertaken through a competitive process where a local Internet Service Provider (ISP) was able to build this nation wide network in just 4 years.  Motorola provided the wireless technology solution set, Canopy, a pre-WiMAX solution.

MK Connects, along with a number of important partners, was a unique experience with regards to modernizing Macedonia’s entire education system.  However, the fundamental approach taken in Macedonia holds promise for  application to countries around the world. The MK Connects model has been applied in neighboring Montenegro to bring more than seventy percent of the country on-line.  A similar project has been constructed in Georgia.  And  Senegal is the first African country seeking to replicate this model.

For more information, refer to the information on Macedonia contained in the GBI project database and MK Connects case study in the document library.

Group of attendees from Intel's Africa USF Conference

Photo credit: Eric White, Integra LLC

Universal Service Funds (USF) hold the promise of extended rural connectivity for millions throughout Africa, but governments often lack the technical capacity and know how to utilize these private enterprise models. Through GBI, USAID will work with private sector partners to further the use of USFs in sub-Saharan Africa, determining both the best practices and the barriers that inhibit successful performance. This project will build the host country’s capacity to deploy USFs, evaluate potential solutions and create a value chain of local ICT, ISP, and telecommunications partners who can harness the power of USFs to close the digital divide and fulfill the promise of rural connectivity.

Inveneo CIO Mark Summer tunes the wireless network at the Nethope and Inveneo headquarters in Port-au-Prince Haiti.

Photo credit: Inveneo

Through an innovative partnership with the Clinton/Bush Haiti Fund, GBI is partnering with Inveneo and NetHope to connect all of Haiti. The grant supports the deployment of a nation-wide network so that before the end of 2011, connecting in Jacmel or Cap Haiten or Leogane will be an integral part Haiti’s reconstruction and development. GBI will also support monitoring and evaluation of the project’s point to point wireless model, to catalyze its deployment worldwide.

Close up of hands holding a video games controller

One of today’s most pressing demographic and economic development challenges is the youth bulge throughout much of the world- in regions such as Middle East, more than 65% of the population is under the age of 30. Today’s youth are increasingly connected and utilize technology to do everything from earn income to go to school. Seeking to harness this natural consumer trend and engagement, USAID through GBI will support the development of a youth deployment gaming strategy. Creating a community of practice around serious social gaming as an outreach tool to youth, NetHope will support the deployment of a $1.45m serious game pilot in Jordan to test a theory of change around increasing behavior change through gaming.

Updates will be provided as they become available.

At a keynote address at the mHealth Summit in Washington in November 2010, Bill Gates discussed the use of mobile phone technology for health programs. But he cautions “we have to approach these things with some humility … we have to hold ourselves to some pretty tough metrics to see if it’s really making a difference.”

AFP: Mobile technology can help improve global health: Gates.

Mr Qing, ploughing in the fields, relies on China Mobile's farming service

Mr Qing, ploughing in the fields, relies on China Mobile's farming service

The BBC recently reported on Nongxintong, a network created by China Mobile to deliver news and information directly to rural farmers via their cell phones.

The farmers, who generally don’t have access to the internet, receive text or audio messages with market prices, job opportunities, warnings, advice, buyers and sellers. There is also a mobile phone hotline aimed at those with rural businesses.

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