You are invited to submit a proposal for a presentation, open session or poster at the…
2nd Annual mEducation Alliance
International Symposium:
2012- Partnering for Scale & Impact
September 5-7, 2012
Washington, DC.

mEducation Alliance logoFor this year’s mEducation Alliance International Symposium, we want to highlight your experiences and insights on partnership. What does a successful partnership mean for your work? What are the challenges and opportunities evident in partnerships designed to improve learning outcomes through the use of mobile technologies? What kinds of additional or expanded partnerships could your work benefit from, and what could the mEducation Alliance do to support this?

Under the broad theme of partnerships, we’ll be looking for presentation and open session proposals involving the following themes:
Public and Private Sector Partnership Engagement
Mobiles for Reading
Mobiles for Inclusive Education and Assistive Technology
Mobiles for Education System Strengthening
Mobiles for Youth and Workforce Development
Mobiles for Education in Crisis and Conflict Settings

The Mobiles for Education (mEducation) Alliance is an international collaborative effort between bilateral and multilateral donors, NGOs, foundations, private sector partners, academic researchers, and implementing organizations. Our collective agenda is to explore cutting-edge intersections between mobile technologies, education and development, to reduce duplicative efforts, and promote collective knowledge-sharing. The increasing ubiquity of mobile phones and coverage and the current and possible utilization of other mobile devices, including e-Readers, tablet computers, flash memory, micro/ “pico” projectors, and audio/visual devices among other technologies, provide valuable opportunities for supporting quality education impact in developing countries.

The mEducation Alliance has formed a symposium planning committee, composed of representatives of a number of supporting organizations, which will select 10-15 presentation proposals and 20-25 poster proposals based on a rating system which takes into account: 1) topical relevance to Symposium themes, 2) leading edge research or piloting of highly promising mobile technology utilization for improving quality education impact, and 3) highly participatory and interactive format to encourage networking and partnership development. The planning committee will work with selected presenters to promote interactive presentations to maximize dialogue with the audience. The Alliance will also accept a number of Open Session proposals, which will be reviewed based on the format of proposed session and level of interaction with participants, in addition to the session topic’s relevance to the overarching goals and mission of the mEducation Alliance.
Guidelines on Presentation and Poster Session Objectives
Preferred approaches to sessions include:
– Emphasis on innovative and/or cross-sectoral approaches to partnerships, and on “yet unsolved” challenges in education and the use of mobile devices;
– Innovative, interactive formats, preferably with live demonstrations whenever possible;
– Focus on lessons learned, findings, and project and research designs that have broad applicability to the education sector;
– Highlighting outcome- and impact-level results in education in developing countries; and,
– Sharing useful tools, guidelines, and methodologies that could be immediately applied elsewhere.

Guidelines on Open Session Objectives
Preferred approaches to these informal learning opportunities include:
– Highly participatory dialogs relevant to the Symposium themes;
– Creative formats which encourage networking, partnership building, and knowledge sharing (such as a FailFaire, or other format sharing lessons learned);
– Open sessions organized around a specific focal area of interest, such as geographic regions, educational level, mobile device or languages (sessions conducted in languages other than English are welcome in this regard);
– Sessions designed to delve into reflections on cross-cutting issues and the state of the field, such as ethics, gender, evaluation, or a session looking at relevant technological developments.

Proposal Template
The following items should be covered in proposals not exceeding 2 pages (excluding CVs and examples of handouts, tools, etc.).
– Presentation, Poster or Open Session title
– Type of session (panel presentation, demo, poster, quiz show, debate, discussion, etc.)
– Short abstract of the presentation, poster or session, including 2-3 learning objectives
– Presenters and their relationships to the session content (attach CVs)
– Detailed session outline
– Examples of handouts, tools, guides to be shared with participants
– Contact person and email and phone

Session proposals should be sent by Friday, May 25, 2012, to: mobilesforeducation@gmail.com.

Important Dates
Session proposals due to mEducation Alliance
Friday, May 25, 2012

Selected presenters invited to present
On or before Friday, June 22

Presenters submit all A/V requests
On or before August 1

Final Presentations, Posters, Sessions due
On or before August 8

mEducation Alliance International Symposium
September 5 – 7

Please feel free to share this letter of invitation with relevant units within your organization or to other partners or researchers who work with mobiles in the context of education, but please note that participation will be by invitation only. There are no registration fees for the Symposium, however presenters and participants will be responsible for all travel costs associated with attendance. More information is available at www.meducationalliance.org. Please address any questions to Rebekah Levi (rlevi@jbsinternational.com) and Scott Kipp (skipp@jbsinternational.com).

Photo Credit: eddataglobal.org

The Early Grade Reading Assessment (EGRA), a tool used in over 50 low-income countries and 70 languages to measure students’ progress toward learning to read, is going digital through its new Tangerine™ platform.  The mobile software application designed by RTI International specifically for recording student responses during the administration of the EGRA can now be used by organizations and governments to simplify preparation and implementation of fieldwork, reduce measurement and data entry errors, and eliminate manual data entry.

The EGRA is a 15-minute test administered orally to students in the early grades of primary school.  It was designed by RTI International under USAID’s EdDAta II project to help educators in low-income countries break the pattern of illiteracy among their poor. Since 2006, the EGRA has been used to evaluate students’ foundation literacy skills, including pre-reading skills like phonemic awareness and listening comprehension, which have been shown to predict later reading abilities. Using test results, education ministries and their donor partners are then able to identify and address learning barriers to develop strategies to improve literacy.

But now Tangerine has taken the paper-based EGRA tool to a new level of efficiency. The open-source electronic data collection software can be used on mobile computers, including netbooks, tablet computers and smartphones to enable assessment administrators to:

  • Simplify the preparation and implementation of field work
  • Reduce measurement and data entry errors
  • Eliminate costly, time-consuming manual data entry
  • Provide rapid turnaround of results

Through these advantages and the analysis of results of student populations, policy makers and organizations can respond even sooner to challenges within an education system.  They can also develop appropriate strategies to improve early-age literacy rates, such as improving teacher training programs and curriculum materials.

In addition to the Tangerine EGRA software, RTI developers are currently developing two new tools that can be used by teachers themselves in their own classrooms:

  • Tangerine:Class – a version of Tangerine tailored specifically for teachers to assist in developing and administering classroom based math and reading assessments and interpreting results to inform their instructional practice.
  • Tangerine:Teach – a tool that can interpret results from Tangerine:Class to identify and develop learning materials to address student weaknesses.

To learn more about Tangerine:

The Edutech Debate posted a blog, ICT and the Early Grade Reading Assessment: From Testing to Teaching by RTI’s Carmen Strigel, which offers an in-depth analysis of Tangerine’s application and cost benefits.

There is also a brief video of EGRA being administered using Tangerine.

 

Image from Wikipedia

Over the last decade, Wikipedia has become as ubiquitous a research tool for the modern American student as the encyclopedia was for their parents — though even that has changed now that the Encyclopedia Britannica has gone completely digital.  But Wikipedia has remained largely inaccessible for students in remote corners of the world where English, German, French and Dutch are not spoken — languages that receive the most Wikipedia coverage.

Wikidata, a new project from the Wikimedia Foundation, plans to change that by creating a free knowledge base about the world that can be read and edited by humans and machines alike, making updating and translating processes easier and more efficient.  Through this new project, Wikipedia will provide data in all of the languages of other Wikimedia projects.  Announced in February at the Semantic Tech & Business Conference in Berlin, the new project promises to be groundbreaking in both its approach and scope of its audience:

“Wikidata is a simple and smart idea, and an ingenious next step in the evolution of Wikipedia,” said Dr. Mark Greaves, Vice President of the Allen Institute for Artificial Intelligence.  “It will transform the way that encyclopedia data is published, made available, and used by a global audience.  Wikidata will build on semantic technology that we have long supported, will accelerate the pace of scientific discovery, and will create an extraordinary new data resource for the world.”

Photo Credit: www.thehindu.com

And that’s including parts of the world that have long been left out of Wikipedia coverage because of language barriers and the digital divide. Though the project is still in its initial stages, the first phase of the project will take place over the next several months as the development team creates one Wikidata page for each Wikipedia entry for over 280 supported languages.  By using a unified data management system, data entered in any language will immediately be available in all other languages and editing in any language will be possible and encouraged by the projects completion, slated for March 2013.

 

The initial development of Wikidata is being funded in part by the Allen Institute for Artificial Intelligence and the Gordon and Betty Moore Foundation through its Science program, both of which see enormous potential for Wikidata and the role it will play in creating common formats for online data:

“It is important for science,” said Chris Mentzel, Gordon and Betty Moore Foundation science program officer.  “Wikidata will both provide an important data service on top of Wikipedia, and also be an easy-to-use, downloadable software tool for researchers, to help them manage and gain value from the increasing volume and complexity of scientific data.”

Wikipedia’s development team is not new to revolutionary ideas and raising standards.  Jimmy Wales, one of the founders of Wikipedia and the Wikimedia Foundation, was quoted several years ago for his vision of “a world in which every single person on the planet is given free access to the sum of all human knowledge.”  For students in parts of the world where online educational resources in their native language are far and few between, Wikidata promises to take one step closer to this goal.

Image from ypia.org.za

Many in the aid and ICT4E community know NEPAD — the New Partnership for African Development (NEPAD) — and probably remember the launch of the e-School Initative, first announced during the Africa Summit of the World Economic Forum in June 2003.  As part of the overarching objective of the NEPAD program to enhance Africa’s growth, development and participation in the global economy, the e-School component involves a complex implementation strategy involving a multi-country, multi-stakeholder, and multi-stage approach to introduce ICT use and support to 600,000 schools across Africa.  But now, close to ten years after the initiative was first introduced, what progress has it made?

That’s what participants and leaders of the NEPAD e-School Initiative discussed when they gathered in Accra, Ghana earlier this week for the two-day NEPAD e-School Regional ECOWAS Conference.  Reverend Emmanuel Dadebo, Head of the Teacher Education Division of Ghana Education Service, led the discussion and press event, emphasizing the project’s need for a business plan that promotes private sector investment by introducing a new Private Public Partnership (PPP) model.

The conference comes after five years of discussion and debate concerning the key findings made during the initial phase of the e-School Initiative — the “NEPAD e-Schools Demo”. The purpose of the Demo was to accrue a body of knowledge, based on real-life experiences of implementing ICT in schools across the African continent, in order to inform the rollout of the NEPAD e-Schools Initiative. The program was implemented in six schools in each of 16 countries across Africa through partnerships that involved private sector consortia, the country government and the NEPAD e-Africa Commission (eAC), which is responsible for the development and implementation of the NEPAD ICT program.

Photo Credit: computersforcharities.co.uk

Though various stakeholders and members of the aid community consider the Demo successful in some ways, like introducing ICT hubs into rural communities, most agree that it remains unsustainable in its current form.  A report released by infoDev and the Commonwealth of Learning (COL) back in 2007 entitiled “The NEPAD e-Schools Demonstration Project: A Work in Progress”, highlights the realization of this challenge within the early stages of the Demo and stressed the need for dialogue between all stakeholders:

“The expectations that implementation of the Demo would occur within a few months of it being announced in the participating countries, and, that a Business Plan would be developed to address sustainability and future rollout, were not met, and explanations for the delays were not effectively communicated.  The disappointment and cynicism that resulted in some of the participating countries underlines the oft-learned rule of project management: Communicate! Communicate! Communicate!”

Like many development projects of this kind, and on such a large scale, lessons like these take time to learn and often come from trial and error.  Shafika Isaacs, the founding executive director of SchoolNet Africa and a member of the monitoring and evaluation team for the report concluded saying this:

“Never before has there really been a program that mobilised national government participation and leadership at the official continental level in the way the NEPAD e-Schools vision has.  Further, it has brought the private sector into partnerships that, while experiencing growing pains, has mobilised resources in a way that few other projects have been able to do. And there is much yet to learn about doing this in an optimal way.”

Exactly how much has been learned between 2007 and now, has yet to be seen.  Several news articles have claimed that the program has already benefited several schools in Ghana and according to a statement given in Accra at the e-Schools conference, Ghana will launch the next phase of NEPAD e-Schools later this year.  The program’s methods of monitoring and evaluating these benefits and ensuring effectiveness and transparency are unclear.  However, with more buy-in from the private sector and the introduction of a new business model, it’s clear that some progress is being made and a more sustainable future for the e-Schools Initiative could be within reach.

Photo Credit: hsctoolkit.bis.gov.uk

Of all of the new innovations in ICTs — mobile apps and games, open educational resources (OER), and everything else related to ICT for education (ICT4E) — which will be the most important in the next five years?

That’s just one of the questions that the new NMC Horizon Report: 2012 Higher Education Edition aims to answer.  The report was released last month by the New Media Consortium (NCM), an international community of experts in educational technology, and Educause, a nonprofit association which aims to advance higher education by promoting intelligent use of information technology.

The report charts the path of emerging technology innovations, trends, and challenges in higher education from around the world to highlight which have the most potential for impact within the next several years.  It’s the ninth edition of a decade-long research project and over 450 technology and education experts from more than 30 countries have contributed to the research, discussions, and conclusions made in the report since the NMC Horizon Project began in 2002.

What to expect within the next 12 months:

  • Mobile Apps

As the fastest growing component of mobile technology, students are using these for formal and informal learning, teachers are using them to be more efficient and innovative in their classrooms, and both are enabling apps for research, ePublishing, recording, etc.

  • Tablet Computing:

Now preferred in a growing number of classrooms in the developed world, tablets cause less disruption than mobile phones, can be easily stowed and used for field and lab work, and allow one-to-one computing opportunities, usually at an affordable price.

2-3 Years:

  • Game-Based Learning

This has been a fast-growing field within recent years and there are now more studies and reports that offer quantitative data on its effectiveness in education. The report highlights educational gaming as an important tool for fostering student collaboration and engagement in the learning process.

  • Learning Analytics

A valuable tool for teachers, this allows educators to record, process, and track student achievement and engagement. This data can lead to curricula revision, teaching assessments, and improved teaching methodologies.

4-5 Years

  • Gesture-Based Computing

This enables students to learn by doing. From touchscreens to voice interpretation software, students use gesture-based computing to expand their ICT-enabled learning opportunities to encompass embodied learning. The report expects that this technology will soon develop to allow numerous students to use large multi-touch displays for collaborative learning.

  • The Internet of Things

This emerging technology provides online data about an object’s unique characteristics and allows students to record, study, and learn about the physical world around them.  The potential benefits for this technology in education are still being explored.

Key Trends:

  • A rise in student expectations to be able to work and study whenever and wherever they want
  • More advances in cloud-based technologies and applications
  • An increase in student collaboration as project-structures change with new technologies
  • Teachers will continue to be challenged and redefine their roles with the addition of new resources and relationships
  • New models of learning, like hybrid and online learning, will change education paradigms
  • Teachers will use more active and challenge-based learning methods

Photo credit: www.latestdigitals.com

Current Challenges:
  • Traditional Models of teaching are being challenged by new ones enhanced by technology; often the two compete to find a balance that ensures the quality of education.
  •  Research, authoring, and publishing methods are expanding with the growing use of social media in research; many academics still do not accept these new methods as valid.
  • Demand for digital media literacy continues to rise in work and educational settings, however it is still rare in teacher education and training.
  • Emerging technologies are slow to be adopted by teachers on a large scale because of their conflict with traditional teaching models and their self-perceived role and comfort level.
  • University Libraries are challenged with determining how to categorize and support scholarly resources made available through social media and open content, and how to evolve with this growing trend.

For further reading, each section of the report concludes with a list of resources and examples of how the technology is already being used in higher education.  In addition, these and additional resources can be found in an online database on the NMC Horizon Project Navigator website.

 


Photo Credit: TodayHeads.com

Remember “Hooked on Phonics“?  The famous infomercials from the 90’s that promised an educational video series could improve children’s reading scores through phonic-based learning methods?

GraphoGAME, a digital-based phonics learning game developed in Finland, is proving to be just as effective for children in low-income countries and as easily accessible through an array of ICT devices.  Developed at the Agora Human Technology Center of the University of Jyväskylä in collaboration with the Niilo Mäki Institute, the game has already been developed in numerous languages — Bantu Languages in Africa, English, Spanish, Chinese, Arabic, Hindi, etc. — to improve literacy where access to sources of high-quality education is limited.

GraphoGAME promotes literacy development by teaching children to form letter-sound associations instead of simply memorizing letter symbols and names.  By using fun and entertaining activities, the child becomes engaged and progresses as the game becomes increasingly difficult according to their progress.  It starts by introducing basic sounds and gradually progresses to complicated sound combinations.

The research team and developers didn’t design GraphoGAME to replace the role of teachers in literacy learning, but instead promote its value as a powerful learning aid when placed in an educational setting where there are challenges to literacy development.  For example, it would be a valuable resource in classrooms where teachers use rote learning — often considered a barrier to meaningful learning and is pervasive throughout the developing world.

The idea for GraphoGAME was introduced in the early 1990’s after Finnish researcher, Heikki Lyytinen, conducted a series of studies on children with dyslexia to identify predictors that could anticipate problems in literacy education.  Using these findings and with funding from the Finnish Ministry of Education and Culture, the research team developed the first version of the educational game for children in Finland, and in 2011 expanded the project to address illiteracy in other countries.

Image from GraphoGAME

To support the expansion, the GraphoGAME developers created a larger project called the Grapho Learning Initiative which is divided into four focus areas: GraphoGAME, GraphoWORLD, GraphoREAD, and GraphoLEARN.

GraphoWORLD is a network of university professors and researchers from around the world who are working together to develop non-commercial technologies to improve literacy.  In order to address each country’s unique orthography (system of spelling) and general learning environment, researchers conduct studies and assessments to support the effictiveness of GraphoGAME within that particular country.

GraphoREAD is a promising research project on eReading platforms and the business models to support them within low-income countries. This is a valuable addition to the GraphoGAME project and the research team is working to ensure that high-quality reading materials are made available for children developing literacy skills.

GraphoLEARN is an entity that will be created after the GraphoREAD research is completed and analysed to support the production of the learning materials identified in the research.

There are a number of videos online that can offer a brief introduction to the format of the games and the educational philosophy behind them.  You can also go to the GraphoGAME website to try some of the games yourself.

Image from TEDEd/YouTube

The ever-growing universal digital library, full of open educational and adaptable resources which allows teachers and students from around the world to pursue opportunities in distance learning, is about to raise its standards for a new initiative due to be launched in April —TED-Ed.  TED, a nonprofit famous for its award-winning TED Talks devoted to “Ideas Worth Spreading”, introduced its new “Lessons Worth Sharing” project last week and, according to its short introductory video, aims “to capture and amplify the voices of great educators around the world.”

By connecting exemplary teachers with animators, TED-Ed will produce videos — no longer than ten minutes each — capable of explaining innovative, thought-provoking, and challenging ideas through easy-to-understand visual representations.  The TED-Ed initiative promises to bring the same high production values used in its TED Talks to create a valuable collection of resources, coupled with new interactive leaning tools, to improve education quality and promote life-long learning — that is, primarily in the US and English-speaking world.

Photo credit: Computers4Africa

So what does this mean for teachers from non-English speaking countries and the developing world?  Though TED has not announced plans to translate each of the TED-Ed lessons, its TED Open-Translation Project has already provided subtitles and interactive transcripts for many of its TED Talks — currently 86 languages and counting — so it’s possible they’ll do the same for the lessons.   And if they do and plans are made to use TED-Ed lessons within a foreign context, could the content be ‘open’ and easily adaptable to be considered culturally appropriate for different educational settings?

These are some of the questions that the ICT4E sector and the international teaching community need to start asking.  With so much of the focus being placed now on how using digital devices like tablets and mobile phones will affect the delivery of educational information, the importance of improving the quality of that information is easily being pushed aside.  So who better to raise the standards for this quality than organizations like TED who have made so many complex ideas like nuclear fusion and how cymatics work to be understandable and relatable, presented by experts in their given fields and directed to a diverse audience of learners.

This is a revolutionary idea when considering the ways in how to raise the poor quality of education in many schools throughout the developing world.  Imagine how students’ — and teachers’ — comprehension of STEM subjects could be improved if the teacher-centered pedagogy used in many classrooms today was enhanced by supplementary videos explaining new ideas through understandable terminology and images for visually-inclined learners.  Moreover, imagine the effects it could have on teachers’ teaching methods if they adopted some of the conversational-style approaches used in the videos.

Image from Khan Academy

Though TED-Ed’s teaching style and delivery method is unique, Innovators and creative thinkers in distance learning have already been exploring this territory of open educational resources (OER) and organized open education since the 90’s.  The Khan Academy, a not-for-profit organization created in 2006 that has pioneered the free open educational video platform, has already created a vast digital library of over 3,000 online videos covering various subjects, though mainly in the maths and sciences.  Having delivered over 131 million lessons, Salman Khan, founder of the Khan Academy, has impressive goals for the organization and aims to create “the world’s first free, world-class virtual school where anyone can learn anything.”  Given Salman Khan’s stature and notoriety in the field of distance learning, he was featured as one of the speakers at the TED 2011 conference when the TED-Ed initiative was first announced to the TED community.

So what can we expect from TED-Ed in the future?  If its lessons are as interesting, well-structured and thought-provoking as TED talks, students are in for a pleasant change from their usual lecture-based lessons. And hopefully TED-Ed will have a similar approach to that of the Khan Academy to contribute to and enhance the universal digital library while considering what it means for education quality around the world.

 

Photo Credit: www.popsci.com

If education quality is largely dependent on the teaching capacity of educators, wouldn’t integrating video instruction from expert teachers into low-resource schools’ curricula seem like a good idea?

Digital StudyHall (DSH), a program that has pioneered Facilitated Video Instruction for primary school education in low-resource settings since 2005, might seem revolutionary to the improvement of education quality in theory.  However, a team of researchers from the University of Washington and the StudyHall Educational Foundation recently completed a two-year study in government primary schools in Northern India which concluded that might not be the case.

The Facilitated Video Instruction in Low Resource Schools report detailing the study and research results was presented at the International conference on information and communication technologies and development (ICT4D2012) last Tuesday in Atlanta, and offers valuable insight into the core challenges that prevent the project’s scalability and sustainability, as well as a few lessons that the whole ICT4E sector could benefit from.

Over the course of two years, researchers observed and compared the use of DSH in eleven schools on the outskirts of a large city in the North Indian state of Uttar Pradesh, one of the most populated and least developed provinces in India.  With the approval of the Indian government and while adhering to the national curriculum, the team introduced video recordings of high-performing teachers into low-performing classrooms and conducted quantitative and qualitative studies to measure the impact of this educational intervention.  The team also held technical training seminars for participating teachers and helped establish electrical connections to support the TVs and DVD players.

Setting out, the researchers expected to see positive quantitative results in student competencies and noticeable improvements in the participating teachers’ teaching skills. However, within this cultural context, a number of variables such as student test scores heavily influenced by cheating and a large number of student and teacher absences during harvest seasons, prevented the researchers from collecting reliable quantitative data.

Though the researchers saw positive improvements in some of the participating teachers’ pedagogy during DSH and throughout the rest of their teaching — based primarily on their ability to use the interactive teaching methods displayed by the model teachers in the videos — other teacher’s were not receptive to working with DSH staff and two schools had to drop from the program due to theft of equipment.

So while the report ultimately concludes that the project is not sustainable in this particular context, at least not without substantial support from outside organizations, here’s a few lessons we can take away from this project:

  • Teacher buy-in is essential. The major contributor to successful programs in the study was having at least one motivated staff member who was passionate about teaching, as well as having support from strong school leadership.
  • It is critical that all of the participants — teachers, principals, students — view the educational intervention as valuable relative to available options.  This should help to ensure sustainability and reduce incidents of equipment theft.
  • Photo Credit: Teach for India

    The main obstacle to scalability is the educator’s view of their profession and personal teaching capacity, as well as their commitment to education.  Teachers must value their role as an educator in order to have incentive to continue to grow professionally and use effective teaching strategies.

  • Educational context matters.  The content and format of the lessons should reflect the cultural context in which they are used.  In other words, is it appropriate for the target audience considering what teaching methods they are already familiar with?  In a context like India’s where the teaching profession is respected in the community but is divided between credentialed teachers and paraeducators, what are the impacts of introducing a teaching aid that might undermine the efficacy of a teacher’s previous training and teaching skills?
  • The improvement of the participating teacher’s pedagogy is essential and progress should be continually monitored.  Teachers should show progress in using student-centered teaching methodologies to be considered effective.  For example, do they ask questions and initiate discussion? Do they check for student understanding?
  • Programs of this kind should supplement a teacher’s instruction, not replace it.  A teacher can learn just as much as the students can from educational videos — especially if they have not received the proper training for teaching their assigned subject — but without improving the teacher’s teaching strategies, the project’s overall goal cannot be achieved.
  • Photo Credit: www.mtestsite.com

    Socio-economic issues can indirectly be addressed within video content.  The report notes that the students in the videos were all girls and came from poor, urban backgrounds.  The participating students responded well to their video peers, sometimes interacting with them, like clapping for their video peers who answered a question correctly, small details that can have positive lasting effects. (A recent blog entitled What Sesame Street Can Teach the World Bank by Michael Trucano, offers additional lessons in developing this kind of valuable video content)

The DHS researchers anticipate that as the ICT4D field matures, there will be increasing emphasis on larger evaluation studies.  Until then, facilitated video instruction programs need more program refinement and teacher buy-in to be considered a worthwhile investment.

Last week, amidst reading the various blogs and tweets for Open Education Week, I came across several acronyms that were unfamiliar.  Terms like Edupunk and Aakash are just a few of the terms that you simply have to “be in the know” in order to know.

Anyone new to the field of information and communication technology for education (ICT4E) might be a little overwhelmed at first by the plethora of acronyms, terminology, and program and developer names that pervades internet searches and tweets.  Whether you’re an education professional looking for new opportunities to use technology in a development project, or a seasoned ICT4D veteran exploring the new advances being made in open education, there’s usually a new term that pops up, sometimes coined at a recent conference, that might be unfamiliar.

And to complicate things further, common ICT4E terms are also used among the wider national education community, as well as those focused on content more than devices, devices more than quality, quality more than technology, and a small community of professionals that have enough experience to be able to see the overall picture.

So to offer some clarification, here are some ICT4E terms you should know:

  • ICT4E: Information and Communication Technology for Education

Self-explanatory acronym though, within the Twittering world, it has taken on several other forms such as ICT4Ed, ICT4Edu, Edtech and Edutech.  A recent blog from ICTWorks set out to clarify what is the most appropriate hashtag and it seems a consensus has been reached for ICT4E — at least for now.

  • mLearning

mLearning is the use of mobile technology for education — both formal and informal.  Though eLearning — using technology for in-class or distance learning purposes — could technically encompass mobile technology, mLearning has been gaining more ground and becoming increasingly popular with the rise of mobile phone saturation throughout the world — estimated at over 5.3 billion mobile subscribers during the UNESCO Mobile Learning Week — that it has created its own category and is the subject of many ICT4E debates.

Commonly referenced and debated in the ICT4E sector, this controversial project has received a lot of praise and criticism for it’s device-based initiative which has introduced over 2.5 million laptops to schools throughout the developing world.

  • Aakash

The new competitor to OLPC (though that too could be debated since OLPC has expressed support for this new project), this name tends to stir up some excitement among ICT4E advocates.  Aakash is a new tablet computer recently priced at around $35 and already being used in public schools in India.

  • BYOD: Bring Your Own Device

 Bring Your Own Device is simply that — students using their own digital devices in the classroom.  With many digital devices to choose from such as eReaders, tablets, and mobile phones, computers are no longer considered the only or best option.  BYOD is a concept being explored more in connection to mLearning though there are few examples of it already being applied in a development context.

OERs are course and learning materials which can easily be accessed for learning, teaching and research purposes via the internet.  Covered under open licenses, these resources can be modified and updated by multiple users creating “living” resources — those that have the ability to grow and adapt with new innovations, historical events, new perspectives, etc.

  • OCW: Open CourseWare

OCWs are a type of OER.  Simply put, they are the learning materials or collection of OERs organized to serve as course content.  These, like OERs, are openly licensed and can be reused and reshaped so that they can be introduced in various educational settings.

  • FOSS: Free and Open Source Software

Software that is both free and open source; an important tool for developing OERs.

  • MOOC: Massive Open Online Course

Similar to OCWs except that their pedagogical theories and student base differ. A relatively recent innovation in online course development, MOOCs are founded on the theory of connectivism and facilitate learning through teacher led discussions and presentations and developing peer-to-peer networks between students.

  • Badges

A digital representation equivalent to a certificate or diploma, badges certify the specific skills a student has attained and the quality of the instruction that they received from a specific educational institution.

  • Image from www.cooltownstudios.com

    Crowdsourcing

A distributed problem-solving and production process that involves outsourcing tasks to a network of people, usually many and undefined, and a great strategy for collaborating with other teachers and educational professionals.

And in the spirit of open education and crowdsourcing, feel free to share any other essential, humorous, or baffling ICT4E terminology you’ve come across.

Photo Credit: OCW Consortium

This week, the online global education community is kicking off the first ever Open Education Week, an event initiated by the OpenCourseWare Consortium to raise awareness to the increasing number of possibilities within this field.  This growing movement is poised to change the way that education is viewed, both in the developed and developing world.  It has the potential to revolutionize the field of international education development with the increase of connectivity in regions that, until only recently, were limited to outdated and ineffective learning resources and teaching methods.

However, some of these new exciting opportunities and tools that are being developed are set amidst unfamiliar computer programming lingo, an increasing number of acronyms, and a community of open education advocates with various ideologies.  So to demystify some of these, let’s imagine for a moment that we want to create a digital classroom for distance learning, targeted to students in a remote area of a developing country.  First, we’ll need to develop our course materials and the body of information that we plan to teach:

  • OER: Open Educational Resources

 

Photo credit: UNESCO, Author: Jonathasmello

OERs are the various course and learning materials that are being made available in the digital classroom which can easily be accessed for learning, teaching and research purposes.  Covered under open licenses, these resources can be modified and updated by multiple users creating “living” resources — those that have the ability to grow and adapt with new innovations, historical events, new perspectives, etc.

OERs make up what some have termed a “universal virtual library”, and where best to start developing the resources for our digital classroom than there.  A great example of this is Wikieducator, an international online community project that facilitates collaboration between educators.

So once we’ve chosen and developed what we’ll teach, how will that content be represented and organized as a course or curriculum?  That’s where OCWs come in.

  • OCW: Open CourseWare

OCWs are a type of OER.  Simply put, they are the learning materials or collection of OERs organized to serve as course content.  These, like OERs, are openly licensed and can be reused and reshaped so that they can be introduced in various educational settings.

And that’s great for us since we want input from other teachers, education professionals, and the students themselves so that, ideally, they will have the most current information taught through the most effective teaching methods.  Some OCW programs such as MIT OpenCourseWare and the Khan Academy have already taken great strides in perfecting this model.  However, OERs by themselves cannot monitor the learning process or offer accreditation to students.  We need to develop something that shows that our students have fulfilled the learning requirements and have acquired new skills.

  • Badges:

Photo Credit: Mozilla Open Badges website

Badges are the big new thing in Open Education and are still in the early stages of development.  An idea that was explored during the 2010 Mozilla Learning, Freedom and the Web Festival, the badges would certify the specific skills a student had attained and the quality of the instruction that they received.  According to a recent New York Times article, a few major companies like Microsoft are already using a badge system to certify that their employees have received technical training.

Once we’ve developed our own badge system, perfected our curriculum, and established ourselves as a credible source for quality education, it’s time to think bigger.

  • MOOC: Massive Open Online Course

MOOCs are similiar to OCWs except that their pedagogical theories and student base differ.  A relatively recent innovation in online course development, MOOCs are founded on the theory of connectivism and facilitate learning through teacher led discussions and presentations and developing peer-to-peer networks between students.  The potential class size for these courses can be staggering.  Several well-known examples at Stanford have exceeded 100,000 registered students, though only a fraction of them actually completed the courses.

Even though some MOOCs and badges are being monetized, we will of course try to keep our lessons free, though there is some argument for charging small fees to motivate students to complete the course.  But many questions remain: How will these new materials with the outsourcing — or crowdsourcing — of teachers affect the local education system?  Are the skills and information being taught that of which this particular population actually need and culturally relevant?  How will it prepare students for jobs already available in this cultural context?  A lot of these new innovations still have yet to be developed to suit the needs of the developing world but, with the right amount of cultural sensitivity, research and collaboration, there are many exciting potential advantages to come.

 


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